Tom Bissell on The Elder Scrolls V: Skyrim
“A massive interactive system, thoughtfully designed, that allowed for player experiences of nearly infinite variety: Here, finally, was a clear argument for what video games might actually be for.” I felt the same way about oblivion. I see the point about Skyrim’s dialogue, but I don’t see as that big a deal (it’s really not a huge amount of play time). We won’t get compelling video game conversations until we’re actually talking to the game. (via)