Interesting post from Anil Dash comparing blogging to hip hop, in terms of the futility of finding the ‘first’ to practise the form. It includes this video:
which includes a screengrab of my old site Bloggus Caesari. Whaddup, Caesar!
After a few months the thrills wore off, and the iPhone became the less thrilling but still awesome item of massive convenience. I used it to get online when I was in my edit bay, which until recently was an internet no-no zone. Or, you might be happy to do an IMDb search while in a bar, settling an argument. Everywhere-you-go email notification is another mundane lifesaver.
Eventually you notice things wrong. Copy & paste, no wireless sync, no multitasking, slow browsing. Bad battery life. But to bring them up feels like complaining that the alignment in your solid gold car is slightly off.
Ultimately you get used to massive change. Change that stays still isn’t change any more. The iPhone has become part of me, another set of solutions to problems that might come up. I don’t notice now when I whip out tweetie while waiting in line for a coffee, or upload photos I just took, or whatever. But also in no way would I go back to my pre-iPhone life if I could avoid it.
That’s not to say I have to have an iPhone. I’m happy now that the Pre and Android seem to be giving Apple a run for its money, or at least promise to some time in the future. But what these are is post-iPhone devices, things made with an attempt to approach the feature set and polish of Cap’n Touchy here. I don’t think any of us wants to go back to pre-iPhone devices, stone daggers next to the Colt .45s we have now. Like the Treo with Windows Mobile. (shudder.)
From that perspective, iPhone OS 3.0, which I just installed, feels underwhelming at first. It is essentially a bunch of small fixes – search, copy & paste, landscape keyboard, YouTube account support, etc. etc. Browsing is sped up. These are all welcome. (Can’t say I give a shit about MMS.) I’d love to upgrade to the new phone to get the compass and video and voice control, but ultimately I may hold off for now. These additions are cool, but not $200 cool, and aren’t that big next to the huge changes I’ve already experienced this past year.
The jist of it is that the networked computer ultimately meant that us nerds got big brain upgrades, but only when near our computers. With devices like the iPhone, we get to bring our big outboard brains around wherever we go. I’m still thankful for that.
I think the most significant announcement from Apple last week was not OS 3.0, not the new iPhone, but rather the $99 price on the old model, the one sitting in front of me here. That means more people will get this thing in their hands, and perhaps experience the brain-enbiggening power I’ve gotten so used to now.
Front Mission: Evolved is coming to North American consoles. Although Front Mission is a strategy RPG franchise, this is a third-person action game. However, it’s giant robots, and the developers promise a hybrid of Front Mission, Call of Duty 4 and Chromehounds. Could it be the elusive Citizen Kane of giant robot games that we here at AR eternally await? Maybe. Hell yeah maybe.
Vindicated! I was actually having my doubts as to the authenticity of this film (see previous post), after I seemed like the one naive idiot who didn’t think some arch ironist like Gondry or Jonze was ingeniously behind it. However, here’s a review at twitch. “The film is not a put-on. After Last Season is, however, so genuinely and startlingly bad that a movie cult will undoubtedly form around it.”
Other highlights:
“Unbelievably, the film’s trailer, including the editing, is representative of the entire movie.”
“Impromptu props made of cardboard and other discarded material are everywhere.”
“In fact, the performances seem disconnected from the overall narrative as if they were occurring in a black box.”
“Some scenes are perceptibly out-of-focus. There is a pervasive, muffled background noise. Scenes come and go with no continuity or explanation. Conversations often cutaway to shots of furniture and other items for no reason.”
“A large part of the movie consists of the previously mentioned computer graphics, which are brutally crude. Although these graphics fit into the story, [the] film leans heavily on them to pad out the 93 minute running time. Thus, the parade of colored circles, spheres, birds, and fish tends to goes on and on as if the film went on pause and a screen saver kicked in.”
I’m really thrilled by After Last Season. The trailer is something else:
It’s tempting to believe it’s an exquisitely constructed hoax, isn’t it? After reading this MetaFilter thread, though – especially this and this – you’ll be convinced it’s real. Real, and more awesome than a sack of robot pegasi. Just for font nerds alone it’s a comedy explosion. If you like fonts, unrelated clips of mundane dialogue and overlit white rooms, you’re in for a nirvanic thrill ride.
Anyway, it’s opening “regular-wide” tomorrow, so if you live in Lancaster, CA, North Aurora, IL, Rochester, NY or Austin, TX, please go see this. I hear they have printers in the basement you can use. (via the Space blog)
Everyone’s favourite games conference aka press release orgy is here! The most concise way to catch up on E3 press conference porn is to read three posts from Offworld:
Sony and MS are both trying to catch up to the Wii’s motion-sensing Wiimote, and MS’ Project Natal seems most interesting, as it’s a controller-free system, relying entirely on cameras to sense your body position and even recognize faces. That said, until practical questions can be answered (how much? how many games will support it?), it’s best to consider it as a rhetorical salvo in the PR wars and not an actual, tangible thing. Sony and MS both trumpeted their lists of exclusive games, most vague and ages from shipping. Some of them no doubt will be good, but neither could get through their presentations without showcasing some cross-platform games as well.
Nintendo, meanwhile, renewed its license to print money. No, they tried to make nice with the hardcore by announcing a truckload of Mario games.
A few things caught my eye. On the Microsoft side, more details of Halo 3 ODST are welcome (sounds like The Killing with space marines), and I’m happy that Bungie is doing another game in Halo Reach, but I was kinda hoping they’d give the Halo thing a rest for a while and try something new. Alan Wake looked cool, and I really hope Natal works and doesn’t cost a mint, but judging from MS’ track record, that’s unlikely. How much for that 160 gig hard drive again….?!
Sony’s PSP Go! was of course no surprise. But it looks slick, and it sounds like Sony is doing all the right things (woo developers, improve media experience, ditch UMD) to keep the PSP alive. And boy are there a lot of games coming for it, including a new Metal Gear, Assassin’s Creed, and Little Big Planet. But I’m of two minds about Sony. They’re currently fighting two losing battles and I wonder if they shouldn’t just cut their losses on the PSP and concentrate on overtaking MS for 2nd place in the living room. They’ve got so many first party developers tied up with PSP projects, it’s hard to see the logic. I was also really hoping for a price cut on the PS3. Why, why, why, are they not doing that. It’s insanity. I say that selfishly, because I’m looking to get one of the damned things, but it also seems crazy that Sony is sitting in third place with a console almost twice as costly as the competition, and not slashing their price.
A number of divisive transit issues have been in front of the council here in Toronto. The latest is the Jarvis redesign, in which the fifth lane is sacrificed in order to widen the sidewalks and install bike lanes. It passed after much controversy.
From my point of view, any new bike lanes are good, and I’ll take a walkable street ahead of a highway for Rosedale fatcats any day. However, I have some concerns here. There is already a bike lane the next major street east, on Sherbourne. That’s a big deal when you consider the downtown has only two(!) north-south bike lanes, Sherbourne and Beverly-St. George. (No, I’m not considering the Death By Cab shared lane on Bay a viable route.) The Jarvis lane doesn’t make much sense in the context of the city’s own bikeway network plan. We must then wonder if the Jarvis lane is an easy bone to throw to cyclists, in preparation for disappointments elsewhere. Indeed, word comes that the proposed Bloor-Danforth bike lane has been shunted off to an as-yet unspecified consultant, and “Mr. Heaps said … that if the study showed the lanes would hurt local businesses, he would not support them.”
The downtown portion of the bikeway network; dotted means not yet built. I’ve put in the Jarvis route in yellow.
That same article mentions a possible protected lane on University, which would be nice – but again, not part of the city’s own bikeway network plan. The bike plan is good, and it should be implemented. Lanes outside the network are great, but not if they take away political will to actually implement it, and especially not if they are in areas already reasonably well served by the network. I fear Jarvis may hit both these negatives.
I rarely talk about biking here, for some reason. Well, that’s about to change!
Here’s an interesting interview in the Star with bizarro Clive Owen, a bike safety expert since being run over by a truck while in a bike lane. Notable (I quote):
Research shows the average duration of time spent in a car has gone up by over 200 per cent over the last 20 years. The distance people are driving has also increased.
drivers were largely culpable in 74 per cent of all of accidents and partially culpable in another 16 per cent.
97 per cent of the drivers in cases of fatal accidents involving cyclists were male. It is highly unlikely to get that kind of statistic by random chance.
The Netherlands has the lowest cycling fatality rate in the world per kilometre cycled or per cyclist, and their rate of helmet use is less than 1 per cent.
Couple things. One was a discussion about GPS automated direction-giving, in-car and, in my case, on-phone. We talked about how everyone pretty much agree that GPS will get you there, it will just send you there in weird ways. It’s worth double-checking the directions, in other words. However, we concluded that in 10 years, it might be a different story. The ability to navigate will have become an obsolete skill.
The other thing was hearing on This Week in Photography that photographers are feeling pressure from computer generated images. That is to say, product shots that used to be done by whole teams of humans are now being made in CGI. Presumably the next step will be for human model shoots to be replaced as well – think of the poor unemployed models!
It’s tempting to argue that some areas will never be taken over by the machines. For example, we’ll always need photography for the news, right? Well, I saw a CGI re-enactment on US news recently, in a story about the arrest of the suspects in the recent domestic terror incident. It was horribly done (and lampooned on the Daily Show), but nonetheless it was there – the prospect of news without the footage.
Everything seems normal, but in the background that exponential evolution keeps on tickin’.
The PSP is a confused platform. It launched to great acclaim and sales, but was soon outclassed by Nintendo’s DS, whose staggering popularity is hard to compete with. So despite the PSP’s respectable install base, releases slowed to a trickle.
There are two major reasons for this, I think. First, the PSP offers PS2-level graphics, so full 3D. It’s much more of a regular console experience than the DS, which means it’s more expensive to develop for, yet with a smaller install base. Developers can make money making PSP games, but not as much as they can on the DS.
Secondlly, the PSP was originally marketed as a multimedia machine (remember UMD discs?). It can play movies and music. It also has a browser. The hardware itself is admirable and full of potential. However, Sony’s software skills pale next to someone like Apple, and as a media player the PSP lags far, far behind the iPod. Many people may have originally bought their PSP for multimedia reasons, not games – so game sales never reflected the install base. And those people may have stopped using their PSPs altogether in favour of iPods.
I bought mine on a game trade-in promotion at EB Games, knowing there were a few games on the platform that I wanted to try (Final Fantasy Tactics, Jeanne D’Arc, the Syphon Filter games, Patapon, Echochrome). Try them I did, but it was a real struggle finding games in retail. Some were easy, but FF Tactics was hard as hell – I finally found it used for $45, which is way too much for a used portable game. You could download games from the Playstation Network, but originally this was PC only.
When Sony added PSN support to the PSP itself, everything changed. Suddenly there were a ton of back catalogue games available for reasonable prices ($25 is the highest price I’ve seen on the store). I quickly filled up my proprietary memory card format with awesome-ish games, such as
Ratchet and Clank: Size Matters – my first experience of this franchise. It’s a fun platformer with RPG and shooter elements. Not my usual sorta game, but it’s enjoyable, well-paced and slick.
Untold Legends: Brotherhood of the Blade – I thought I’d have to hack my PSP to get a Diablo or Diablo-like game on this thing, but lo and behold, there are two Untold Legends games that hew vary close to Diablo conventions. This one was a PSP launch game. It does the trick.
Jeanne D’Arc – it’s a more simplified strategy RPG experience than FF Tactics, but that’s a good thing. Even at their simplest, SRPGs take like 45 minutes to play a level, so they push the limits of what you want to do on a portable device. This one is beautiful and insane, with a story that involves both Joan of Arc and legions of monsters.
Syphon Filter: Dark Mirror – I’ll admit that this hasn’t quite captured the thrill I felt playing the original Syphon Filter back in the day. Nonetheless, it’s very well-made, especially the control scheme.
Patapon 2 – Just released. Haven’t gotten that far with it yet, but have played enough to know it’s a worthy sequel to the excellent original.
If the rumours of the PSP shedding the UMD drive altogether at E3 are true, the catalogue on the PSN should grow even more – which would be great news. I hope for good things for the PSP. It frequently outsells the DS in Japan, on the back of games like Dissidia and Monster Hunter, which goes to show that it’s games that move platforms – and allowing the games releases to shirnk to nothing is a surefire guarantee that your platform will wither and die. By embracing digital distribution, and opening the plentiful back catalogue to keep gamers busy, Sony keeps the PSP alive between the sparse new releases.*
That said, the PSP had a couple of the few new releases on ANY platform in the past couple months that I actually wanted to play: Patapon 2 and Resistance: Retribution.
Again, what with the busy, cosmopolitan life I lead, there’s not much to report. Only the latest episode of HOLYSHITHOLYSHITHOLYSHITLost. I keep on drafting posts about how awesome Lost is lately, and I shelve them because they get fanboyishly long without ever feeling like they’ve done the show justice. Suffice it to say this is some of the most complex storytelling I’ve ever experienced. If you’re not watching, you’re missing out – but tragically, I can’t even recommend you start watching, because you’d have to go through a hundred-hour boot camp that contains some headnoddingly dull passages (end of season two, beginning of three – that’s where I stopped watching for a bit there). Just know that the end of three through to season five have been headblowingly awesometastic.
Note to self and/or anyone else: a great service to Lost fans-to-be would be to compile a list of which episodes to watch and which to skip. When I tried to get into Buffy after the fact I yearned for such a thing, too. Get it down to 20 hours for season one two and three, and you could have a winner.
Anyway, fuckit, about this last ep. (SPOILERSPOILERSPOILER etc.) I believe, as many at the AV Club do as well, that Farraday’s theory is wrong, and they cannot change the past. Indeed, he must have realized this during the ep’s final scene. If they were able to, they would prevent the crash of their plane, which would prevent them from going back in time and changing the past. Moreover, it’s a disaster for dramatic tension – if anything can then be gone back on and changed, no actions are permanent, and nothing has any stakes. And it’s hella confusing. No, I’m pretty sure that (as things played out with Sayid and Ben) their actions taken to prevent the Incident will turn out to cause the Incident.
Another Lostie note: let’s not forget the “Adam and Eve” skeletons in the cave. The cave by the beach, where Sawyer and Juliet plan to go. Note the closeup of hand-holding. Also, while I get the sense that despite this season’s extant resurrections, Farraday’s death is permanent, there’s much more of his story to tell, including a) what his previous, brain-frying experiments entailed, b) what he got up to in Ann Arbor, and c) what reason his mother would have for sending him to the island, despite knowing it will cost him his life.
Finally, I think the greatest tribute to Lost is that a group of us can gather a day or two after an episode and spend longer than the episode’s run time discussing it. And not in a “Picard is better than Kirk” kind of way – although perhaps such things are equivalent from the point of view of someone who hasn’t printed out Dharma labels for things.
Hm. The media diary is getting pretty dull here. Perhaps a daily frequency is overkill. What do I have for ya today? More Ghost in the Shell: Stand Alone Complex. So I’ve already mentioned that. One thing I like: there’s a title screen for each episode, and on that screen, the episode is labeled either ‘stand alone episode’ or ‘complex episode’, the latter being what we might call a mythology episode. It’s very user-friendly; I’d love it if Fringe had this. There’s always a tension between these two types of episodes, with the standalones favoured by the networks and first-time viewers, and the mythology episodes – the ones that serve the show’s overall story – the choice of faithful viewers and in most cases, the writers. I vastly prefer mythology episodes and don’t much like shows like CSI that are mostly standalones. However, the Ghost in the Shell stand alone episodes are really quite good. They really don’t fuck around with exposition, instead sometimes a character basically ‘briefs’ the audience as to what case they’re following. Then the rest of the ep follows a thriller structure, with a chase or infiltration, and the reveal at the end having to do with a technological possibility you hadn’t imagined before, like the tank whose creator downloaded his brain into it; or the Che Guevara-alike surviving assassination attempts with multiple clones.
I played no games. I read a bit of my book, which is Matter by Iain M. Banks. It’s killing it. His scifi books are swashbuckling space operas; their only ‘flaw’ in the past were that they could take hundreds of pages to get going. This one starts with a couple of battles and keeps the pace up. So far, anyway.
Konami cancels Six Days in Fallujah video game. “Despite the active involvement of dozens of Marines in creating the game, critics said that Konami was capitalizing on a war whose wounds were still fresh.” This is a big shame. People still see video games through the lens of escapist-exploitative-money-making, and not as a medium with a lot of potential to teach about the real world. I still remember playing Balance of Power) as a kid.
Not much to report. Watched 24 and like ten minutes of Holmes on Homes, which I have developed a taste for after watching the Holmes in Katrina special. There is something elemental about it. The houses’ cracks always belie massive structural problems, which ALWAYS require a sweeping teardown, in which the house must be destroyed in order to be saved. I’m not sure if it’s a mythological retelling of the Bush administration, or a wish-fulfillment fantasy in which kind Canadians restore order and righteousness to the world.
24, well, you either like it or you don’t. (And talk about your Bush retellings. Is torture America’s greatest export or what? In today’s economic climate, can Obama really afford to close Guantanamo and stop extraordinary renditions?) Anyway, I’m certainly enjoying Evil Tony, but it seems inevitable that Jack will flip his Evil switch back to Good at some point.
Jack said “Right now, he’s our only lead.” Take a drink.
Other than that, I played about 10 minutes of Crisis Core. I know it has a more elaborate name than that. Now I loved Final Fantasy VII, and I loved Zelda (A Link to the Past). Why is it that I can’t seem to get into any jRPGs anymore? My suspicion is that I’ve simply grown tired of their mechanics. However, I still have a tolerance for Western RPGs, so perhaps the linearity of the Japanese games has grown tiresome. If all you get is the same story, having to press “A” over and over again for half an hour to get the next five minutes of it seems like a scammy way to have it delivered. Just render me off the cutscenes and call it a day, yo.
Hello, website. Here, I owe you a post. I’ve been meaning to experiment with a game diary. Hell, why not make it a ‘media’ diary, i.e. not just games – in case I don’t actually play any games. Which doesn’t seem very likely right now. Anyway, who knows, this may be even more boring and self-absorbed than normal. Or, it could be handy to refer back to later.
I’m casting around for a game to get into. I’ve tried many things, but nothing is sticking. I believe what I’m after is that feeling of absorption, which presumes that I absolutely love the game. Last time it happened was Fable 2, I believe.
Anyway, tried Far Cry 2 as I hear it is almost completely open, which seems to appeal to me these days. Unfortunately, it causes me motion sickness. Too bad – seems like a great game, and a refreshingly different setting.
Also managed to get past the level that was causing me grief in UniWar on the iPhone (mission 7). Not sure why they put such a hard one so early on, as the following mission is a cakewalk.
I watched a couple more episodes of Ghost in the Shell: Stand Alone Complex. It’s surprisingly good. You see the credit sequence with its barely-clothed girl prancing and shooting and you assume it’s going to be adolescent action bullshit. And then you get the plot where the sex androids are committing suicide en masse.
Finally watched Who Killed the Electric Car. Wouldn’t call it inspired, but it’s a fascinating story. The answer is of course ‘freemasons.’
for a while, nothing happens. (At least that I have archives of… working on that)
Feb 2007, start Angry Robot, as new personal blog; sankey.ca now just a portfolio site, and archives taken offline for reasons now not entirely clear (Human error? Shyness? Epistemological quandary?)
July 2007: caught up in the enthusiasm of others, Angry Robot becomes video games blog
Until then, I’m certainly happy to have the archives back. It’s really more for personal symbolic reasons than an expectation that people will find them useful. I know there are tons of dead links and so forth, and the lack of an archive page makes navigation challenging. But this is where it starts, or this – in the backwards logic of weblogs, on page 126.
I’ve had to turn off comments. I’m totally bombarded by spam comment notifications, and it’s driving me insane. At the same time, no humans are commenting, so there’s not much of a loss.
I’m of two minds about comments in general: while I like the democratic ideal of everyone being able to weigh in, I also admire sites that concentrate on doing the thing they want to do, without too much concern for other people’s opinions. We’ll see how this thing shakes out, I guess.
Received a letter from the CEO of my ISP, Teksavvy. It states:
Bell has been directed by the CRTC to provide matching speeds which would allow us all to have more flexibility in our day to day online requirements. Instead of adhering to these directives, Bell decided to take this issue to the federal Cabinet and at the same time file a tariff application with the CRTC proposing to introduce Usage Based Billing (UBB) on its wholesale customer accounts.
[…]
If Bell were to be allowed to introduce UBB on this service, a cap of 60GB would be imposed on all of its users, with very heavy penalties per Gigabyte afterwards (multiple times more than our current per Gigabyte rate of $0.25/GB on
overages). This would inherently all but remove Unlimited internet services in Ontario/Quebec and potentially cause large increases in internet costs from month to month.
This is a total disaster, like most of Bell’s policies with regard to internet access lately. Anyway, he (Rocky Gaudrault) gives details about how to protest:
If you’d like to make your comments/concerns known about what Bell is
attempting to do, please do so here
Select the word “Tariff” from the drop down list.
Add the following in Subject Line “File Number # 8740-B2-200904989 – Bell Canada – TN 7181” and make your thoughts known!
This is what I wrote by way of complaint:
Please, do not allow Bell to apply UBB to wholesale accounts. I switched to Teksavvy precisely to avoid Bell’s backwards policies. We should not allow our internet service to get worse with time as every other technological measure gets better. The only reasons for it are the Bell / Rogers duopoly on internet service and their related failure to build infrastructure for the (totally predictable) growth of internet video; real competition must be allowed or we will fall even further behind other countries. Please ensure that Bell cannot force regressive billing practices upon wholesalers like my ISP. Instead, force them to invest in their infrastructure so we need not see bandwidth as a scarce resource.
The deadline is midnight tonight, so if you care about this, please submit a message.
So I own a film SLR and a tiny, shitty Casio EXILIM digital point & shoot, which I have more or less ceded to my girlfriend as I was hating the pictures I was getting with it. My iPhone is a much worse camera, but at least I always have it with me, and I’ve taken a few decent pics with it. On the video side, last year I bought a Canon HV20 – quite a piece of kit. For $800, it offers 24p HD video.
I was looking for two things. One was a new still camera, and the second was a 35mm lens adapter for the HV20. Like many film dudes, I’m looking for a film-like look from my video camera. Those 24 frames a second are part of the look, but the other is film’s shallow depth of field, something video cameras never offer because of their small sensors. So you can get these adapters for cameras like the HV20 that allow you to mount 35mm lenses, and achieve a shallow DOF. At the low end, the kits are $400 – $500.
As for still cameras, I was torn between the Panasonic Lumix G1, which is more or less a DSLR except smaller, and the Canon G10, a top-of-the-line compact. I preferred the features of the G1, like the interchangeable lenses and lens-mounted focus and zoom. But the Canon is smaller and cheaper, and I had settled on that. It’s $450 in Canada.
Then I heard about Panasonic’s GH1.
It’s the same body as the G1, but it enables 1080p, and has a mic in. It’s better than a camcorder because of the SLR-sized sensor and the interchangeable lenses. And it’s better at video than more expensive SLRs, as it offers full manual control while shooting, somthing crippled in the Canon 5D, presumably to protect their video division. The lens it will be bundled with is a 28-280mm equivalent – allowing a great deal more versatility than the 50mm prime I would have bought for my HV20.
This shit is a big deal. It will be about $1500 (as far as I can tell), expensive for a still camera, and more than the HV20. But if it successfully serves both purposes, there will be a lot of people like myself who will be kinda-sorta saving money by only having one device instead of two. Here is a sample gallery from Panasonic’s site.
Now, it won’t be out for a month or two, and there are some questions and downsides – pulldown removal is still required for full 1080p, the lens may not quite be as fast as one might hope, and really, until the tests and reviews are in, who knows? It could turn out to suck horribly for some completely unforeseen reason.
But has that ever stopped film geeks like myself from getting excited about this shit? Hell no.
It’s an amazing time. With Moore’s Law now applied to just about everything but orange juicers, I knew that the day would come where we’d have film power like this in our Joe Sixpack hands. But I’m old enough to remember Hi-8 and editing off VHS tapes, so it feels crazy to have that day actually here. It’s like getting a Lamborghini for $500.
Undoubtedly in two years this camera will look like kid stuff, and I’ll be shooting IMAX from each of the thousands of swarm cameras that hover about me in a fine, invisible mist. Or, more realistically, the REDscarlet will push prices down all over the place. And you know what? Bring it on. Better-looking footage for more people is never a bad thing.
HE: No, its: Raw shit, aw shit
Slapped in the face with dog shit
I see some haters
Get on the ground and shine my balls, bitch
No, that’s the second half. The first is… What is it?
IPOD: Raw shit, raw kicks
Get in the way, might get your jaw split
Aw shit, I see some haters
Don’t step to me until you get some balls, bitch
Raw shit, raw spit
Get smacked in the face with dog shit
Aw shit, I see some bitches
Get on the floor and shine my balls, bitch
If Bandai Toy Company can cease & desist anyone who even so much as thinks “Godzilla,” it would only be fair if Bodhidharma was granted trademark in perpetuity for the term “Zen”. It’s used to grant instant connotations of spiritual high-mindedness to many items that may or may not deserve it, which is a most un-zen word game. Such is the case with “Zen Bound,” the $5 iPhone game being greeted with surprising accolades from game reviewers.
Zen Bound is a puzzle game in which you wrap wooden objects with rope. As rope touches wood, paint spreads, and the game keeps track of the surface you have covered. When you have achieved 70% coverage, you can move on to the next object, and they get increasingly complicated. I will say that this makes perfect use of the touch screen. It takes about five seconds to get used to rotating objects with your fingers, and then you’re in the game. It couldn’t be done on anything but the iPhone (okay, possibly the DS). Also, the design is absolutely beautiful. What I will also say is that this is basically a tech demo. There are no variations in gameplay to speak of, and it fails to ignite the sort of compulsive addiction that makes simple games like Pac-Man infinitely replayable. I suppose you don’t expect much from a $5 puzzle game, but then again, $5 buys a lot of game on the App Store, and I hesitate to recommend something that may only last you an hour or two.
This thing has been tearing up the charts, squatting atop the App Store sales list like a vampire on his prey – and rightly so. Even with the price up to $3 from $1, it’s still a crazy steal. It’s basically a dual-stick shooter like Geometry Wars or Everyday Shooter, except that you control a gun-crazy monster fighter, as if John Rambo was crushed into a fine powder and injected into the arm of Dr. van Helsing. It controls via two virtual pads at the bottom of the screen, which works surprisingly well. Wave after wave of new species of horror creature comes at you, and you fend them off by upgrading your guns and redeeming ‘perks’ (move faster, do more damage, etc.). It offers three different maps and four different game modes. The downsides: 1. that’s a pretty stupid name too, and 2. it’s possible to work your dude into a corner where he’s obscured by your thumbs on the virtual pads. Not a deal-breaker though; this is an excellent little game.
Similar to Zen Bound, this is a puzzle game with artistic merit and some clever use of the iPhone’s technology. Unlike Zen Bound, it introduces new gameplay elements to keep play fresh. It’s also more action-ey, more addicting, and fiendishly hard.
Eliss makes use of multitouch – it requires you to get more than one finger involved. The general idea is you have to keep different-coloured planets separate, while joining or splitting them with those of their own hue until you can match them with a similarly-sized supernova and clear them from the board. This holds true until stage three, when vortexes appear that exert gravity upon the poor unsuspecting planets, and require a huge finger commitment to keep them from colliding. That’s as far as I’ve gotten.
The art style is retro-fantastic, with jagged, simple shapes and an 8-bit score. I would heartily recommend this game were it not for the brutal difficulty. Multiple fingers requires dividing up your attention multiple ways, and we only each get one brain, after all. However, if you’re the masochistic sort who doesn’t mind failing a level multiple times before finally prevailing, then this is a good game for you.
This promises to be a 3D space adventure, in which you play a mercenary, performing missions, shooting bad guys, trading goods, and upgrading your ship. In other words, it’s the sort of game my brain plays when it’s thinking of what heaven must be like. Except – EXCEPT! – the control is terrible. TERRIBLE! (Okay, I’ll stop doing that now. NOW! Sorry, that was it.)
Where was I? Right, shaking my fist at the control on this biznitch. You have a choice between touch and accelerometer control, which is like a choice between vomit soup and turd cake. The calibration is all out of whack on either – you’ll feel like the world’s shittiest space captain, calling out “sorry! I can’t steer this thing!” as the guy who paid you to protect him goes down in flames. You try to adjust the sensitivity, and even that is hard to do accurately. Yup, score this one as Hurried Mobile Ports 1, iPhone 0. Hopefully the controls can be tweaked in a later update, as I’m pretty sure there’s a decent game here somewhere.