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The Latest Thrilling Instalment in What Is Becoming a Game Diary

Beat “Vaseline” finally. To all you bitches who said I couldn’t do it, to all you haters out there, y’all can eat a warm di —

Oh wait. No one cares.

More Rock Band, again, mostly Band Tour, this time with occasional AR contributor Mags. We both foresook challenging difficulty levels for the larger cause, which was to win some roadies in some manner of rock-off. I didn’t know roadies were chattel, to be gambled away like so many head of bison. I’m also starting to realize that drumming is pretty good exercise for something that’s actually fun.

Flow on PSP. Have I mentioned this? It kicks all kinds of ass. I mean you can just play it on the web for free of course, and I know I’ve mentioned that before. But it’s perfectly suited for mobile use. I also love how it controls with one stick and one button. You can effectively control it with one hand while eating Cheetos™ Crunchits with the other.

I think Crisis Core may be losing me. I’ve put a few hours in now, and that might be all I have for it. It’s pretty good, just not awesome, and there are such games out there – too many, in fact.

posted by D,

Jun 17, 2008.

It Ain't Zen but It's Still Inneresting

There’s an interesting but flawed Gamasutra article here called Persuasive Games: Video Game Zen. Interesting because it examines some games that emphasize “leaning back” or relaxed play, as opposed to the usual “leaning forward” experience we associate with twitch gaming. Flawed because it cannot distinguish between relaxation and meditation, and criticizes some games according to standards they were not aiming for. It also mischaracterizes fl0w which was a flash game before coming to the PS3. Be sure to read the comments – the ones from Thomas and Celia are illuminating.

The article hits on a couple things that ring true, though. One is Solitaire. I agree it’s relaxing, or rather non-twitch, and I think that’s because it’s turn-based and not real time. One can play the game at one’s own pace, taking however long one needs to make moves. I like many a turn-based game, and it’s for this reason. What’s the rush? Life does present many a situation in which one’s quick reactions are of the essence. However, just as often it presents opportunities for reflection, where one should not make a move until one has thought it through. The former experience is well simulated by games, the latter should be moreso.

The other shoutout I could relate to was the practise of wandering in Grand Theft Auto and other open-ended games. Oh to unlock a new area in San Andreas and simply drive through it, listening to music, checking out the sights. I’d agree that a good roamabout is primo relaxation time, both in games and in life.

posted by D,

Dec 07, 2007.