This is…creepy? Weird? Unnecessary, totally. Just why…
For those who do not follow the link…it’s about Dog Beer. It’s about beefy beer for “yappy hours”. Dog lovers want to share their beer with their pups and now they can guilt free!
What an odd world…oooh Oddworld…want to play that again…Stranger’s Wrath that is…
One of the more interesting announcements from yesterday’s Stevenote was MobileMe, the .Mac replacement, now taglined as “Exchange for the rest of us”. That is, it features ‘push’ syncing between devices, eliminating the need to manually sync. The idea being, your data lives ‘in the cloud’ (man a lot of quotes going on here), and is accessed from whatever device you happen to be using at the time, any Mac or PC, iPhone or iPod Touch. The web app versions of mail, iCal, iPhoto etc. are particularly refined.
I use macs at home, will definitely get an iPhone in a month, and have to use a PC at work, so these sorts of cross-platform syncing tools are something I keep a keen eye on. I’m quite happy with Google’s suite, with a few exceptions (no to-dos, no cloud document storage other than office docs). There are a few holes in MobileMe too (no notes or to-dos?), and some big questions (can you use your own domain?), so it will be interesting to see how this shakes out. I like the direction things are going though.
Sigh. I’ve been working on a big review of GTA IV, but it’s taking me forever. I want to be thorough and fair. And you spend so many hours playing a game, it seems like a waste to review it in two paragraphs, so shit gets long. I also have perfectionist tendencies, so massaging every sentence of a multi-page review gets a little time-consuming and frustrating.
Anyway, long story short I decided I needed to stop making a big production out of writing for this site so much and just let some shit fly. I’ve been playing Rock Band solo drum tour; y’all still playing Rock Band? I sure as hell am. Besides actual band playing, I went through guitar solo tour on medium, about halfway through it again on hard and then switched to drums. I got some of those drum silencers (which work fabulously, by the way) and now I don’t feel neighbour guilt about banging the gongs for an hour or two here and there. I had done some drumming in band play so I just said fuckit, I’m doing this on hard, baby. And, wow. Best time ever. Look out, Pert and Bonham. I tore through the first couple cities without failing once. I even got 99% on one song. Now, shit toughened up for real around “Blitzkrieg Bop” – definitely had to practice a few. But I am committed to excellence now. And hey, it’s kind of a workout! Sorta.
So there was the big WWDC keynote today. There were big announcements – 3G iPhone for $199, app store not ready yet, .mac is now Mobile me and looks actually worth the money now maybe – but the biggest for us in the .ca is this page. iPhone coming to Canada July 11. It’s listed in the Canadian Apple Store site, but it doesn’t let you buy it, just says it’s available at Rogers and Fido locations. There’s still one big question: data rates.
Okay, so I can’t get this out of my head for some reason: Top 5 Video Game Characters I Would Date/Do.
My criteria here is simple, does a character tickle my fancy visually and idealistically?
So here’s what I came up with, feel free to add your own.
5.Liu Kang – Basically I always played him because he reminded me of Bruce Lee and I think Bruce Lee was one of the most amazing physical specimens the human race has to offer so…That’s why that’s there.
4.Fox McCloud aka Star Fox – Yes, I know, not remotely human but he’s a sexy bastard! He’s a super galactic hero and he gets shit done in a super awesome space ship. I just can’t resist him…I feel the same way about Robin Hood from the fox animated version…
3.Mitsurugi – I’m not the best at fighting games, but I find Mitsurugi to be one of the hottest studs in gaming ever, all time ever. I just love his samurai sexy gruffness. I guess he’s kinda like Han Solo in that way or something, I don’t find Han attractive but Mitsurugi…He’s just so cut!
2.Nariko – The game did not satisfy me save for one part and that was the endless legs and beautiful voice of Nariko while she kicked ass and felt shame for being a woman. Ha.
1.Cortana – Yes, perfection thy name is Halo 2’s version of Cortana. The voice, the attitude, the sexy fine of it all…She’s my perfect woman that I wish lived in my cybernetically enhanced head.
Ars re-reviews the PS3, which they gave a 6/10 upon its original release. What with all the firmware they been revisin’, though, today’s PS3 earns a handsome 9.
From my position of ignorance – not owning a PS3 at present (although thoroughly convinced that Future D owns one) – I can hardly disagree. If people ask me for console advice, after asking them searing and insightful questions that reveal their darkest inner souls and gaming habits, I tend to advise a good hard look at Sony’s fatboy. Sure, the 360 has a great catalogue and online service, and the Wii is great if you like party games and plumbers. But if you’re at all thinking about HD over the next few years, which you probably should be, it’s hard to argue with that Ray of Blu. To say nothing of Sony’s excellent track record in hardware design, and all the games that you know, should come out at some point, hopefully.
And now I’ll shut up about Sony being so awesome already.
What’s up with the PSP? Is it riding the boxcars, bindle on shoulder, swilling rat whisky? Recently an article cropped up titled Ubisoft Urges Sony to Act on Directionless PSP, claiming publishers are abandoning the platform since Sony can’t provide a clear direction. Sky is falling! Except the quote comes from Ubi’s UK managing director, and yes, sales are weak in Europe. But they are far from weak in Japan, where the PSPregularly outsells the Wii. In April in North America, the PSPsold more than the PS3 and Xbox 360 (although they all lagged far behind both Nintendo platforms).
More interesting, perhaps, is this article, which spells out Sony’s, er, direction for the platform, while also filling in some of its background:
When Sony first launched the PSP it had targeted mostly professionals, 28 to 40 years old, who would take it to work every day on subways, trains and taxis. Since then, the purchase demographics have slowly evolved, getting younger and younger, said John Koller, Sony Computer Entertainment PSP senior marketing manager.
The audience has also become more multi-ethnic, with heavy use among urban teens, 15 to 16 years old, from Hispanic, African-American and Asian communities.
That said, Sony seems to have trouble making up their mind about what direction to take. At one point “Sony’s forthcoming marketing efforts will start to put more emphasis on women,” but then the big marketing pushes will include the God of War bundle, a NFL film bundle and a GPS add-on, which are hardly things women are clamouring for. It does seem that emphasizing the system’s non-game functions distinguishes it from the DS, but then that’s hardly the sort of thing that will make game industry folk like Mr. Ubisoft very happy. Oh well.
Bottom line: the system is doing well, so nobody panic.
I was not aware of EB Games’ vigorous used games policy. I stumbled in with a stack of 360 games that I had come to hate, and strutted out with a PSP, barely a dollar changing hands. I’m glad it happened, if only because there was no way I’d convince myself that I needed to pay for two different portable game consoles.
The little bastard is certainly a great gadget. I’m disappointed that the homebrew scene is waaaay weaker than on the DS, but then the PSP does a lot more out of the box. I don’t think I’ll use the browser much, or skype, but the video capability might come in handy. The screen is sure nice.
That said, the part that really gets me excited: games. There are a number of Sony-affiliated franchises that I miss from my PSone / PS2 days, and I see they’re all well represented on the PSP. I only have FF Crisis Core right now, but my shortlist of games I want includes: God of War, Syphon Filter Dark Mirror and Logan’s Shadow, Final Fantasy Tactics, Armored Core, Disgaea, Field Commander, Flow, Patapon, and Echochrome. It’s awesome that I can probably find the lion’s share of these for less than $20 each.
Finally, eh? Movies, in both SD and HD, both for rent and to own, are now up inz the iTunes for the gentle-yet-rugged people of the True North.
As for pricing, Apple is charging $9.99 for catalogue title purchases, $14.99 for recent releases and $19.99 for new releases. iTunes Movie Rentals are $3.99 for library titles and $4.99 for new releases, with high-definition rental versions for an extra dollar. The rentals can be previewed, purchased and watched on iPod classic, iPod nano with video, iPod touch and on a widescreen TV with Apple TV.
Gizmodo claims the viewing period is now 48 hours, a huge improvement over the crippling 24 hours the service was offering in the US, but I’m going to assume that’s an error. Also, prices are from $1 to $5 higher than in the US, despite the dollar being at par… make of that what you will.
Usually on a Monday morning I greet you with something happy or delightful, or at least my version of happy or delightful…But I had one of those weekends…One of those weekends where a bunch of shit happens that you’d rather not have happened, but you can’t change anything so you just have to evolve and move on and get happy again.
So…on that note…how to make the best out of a bad situation:
Haze, the latest release from Ubisoft and developer Free Radical Design and exclusive PS3 title, was a game I thought I would really enjoy since I’m such a sci-fi shooter lover. I played the demo, I decided to play more. Do I regret that decision? Read on, dear friends, read on…
Alright, I can’t fake it here, this was a major disappointment. The thing that really bothers me though is how easily this game could have been better, well, the story anyway. The premise is this: you’re a Mantel soldier born into a world where “things aren’t right…until you make them right.” Sigh. Moving on, so you are in a propaganda pumping organization that enhances their soldiers with “Nectar”, a super drug that gives you Far Cry: Instincts like powers. It’s fun hitting a button and getting all super vision, but seriously why not just use infrared goggles…Silly. So you and your team have to go into the jungles of “Boa” to retrieve a lost shipment of Nectar, and en route you get into weird philosophical arguments with your fellow sergeant about why you are in this country, why the natives don’t know what’s good for them, and why Nectar is so great. You pretty much feel weird about the whole Nectar thing, and if the shitty bad writing didn’t tell you, your character’s over-top-voice acting sure will.
After you lose the shipment and get all creeped that your reality is starting to get a bit less black and white than you had thought, your team is sent in to capture the leader of the resistance: Skin Coat. Yeah…he is said to wear the skins of his enemies…in coat form…buttons and all…Social commentary in science fiction is oh so much more effective when it’s not ridiculous. Skin Coat. Skin Coat. What kind of evil rebel leader name is that? Not much of one…
Anyway, you know where the game is headed before the game even really starts so I don’t even have to tell you what happens next but yes, you go over to the other side: The Promised Hand. Fighting against your crazy Nectar pumping buddies! And this time you can use what you know about them to your advantage, like overdosing them on Nectar and fun things like that. Well, they would be fun if the game wasn’t so boring that you wanted to stop playing it as soon as you possibly could.
Yeah, the dumbness (that’s not even a word) of the heavy-handed plot just smacks you in the face so much, you can’t enjoy yourself. Why did this game have to be so damn obvious? Why couldn’t they just pull it back a little, take their time, and really pace and place the story so that you didn’t know what side you were on, what good or bad was, and really frak with your perceptions! Because…the story/single player campaign is just a weak, brittle vehicle to get people on the multiplayer. Up to 4 player co-op, lots of online multiplayer action, but guess what, you either have to have an exceptional FPS experience that forces people on their hands and needs to play it online (Call of Duty 4) or you have a game that gives a great campaign experience and its multiplayer awesomeness is a delightful side effect (Halo 1). Not a half-assed Far Cry knock off with a shitty story that makes you so mad you don’t even want to play multiplayer! You want to spit on the disc for wasting your time. See how the anger just bubbles up when you have to play a game like this for too long?
Then there’s this beast:
When I saw it I was so excited, I thought “Oh joy, Warthogerry!” but…nay nay…nay nay…This thing sucks, not because it’s clunky, but because boarding the damn thing is so difficult! Press square it says, seemingly fifteen presses later I finally mount up. Maybe it was just my controller being laggy, wireless and all, but I doubt it. I says glitch! Also, the AI was so lame they wouldn’t drive it for me and took forever to get in the damned thing after I did. I was perturbed…
There were some weird load times too, and silly checkpoint dialogue that just made the whole experience so distorted, I mean I don’t mind knowing when I hit a checkpoint or two, but make it seamless, make it flow! Especially on a PS3!
Okay basic gameplay was fine, guns were fine, I really liked the grenades (my biggest gripe in shooters are when the ‘nades suck, I hate that) but with no story to really grip or drive me, what’s the point?
This game failed on the primary levels a game needs in order for me to adore it. I wasn’t thrust into awesome never-before-seen action immediately, I was given a sermon (a short one) with over-the top voice acting on all sides. I hated my character and wished I could punch his face. I just felt let down as soon as I heard the name Skin Coat. I mean really…Can developers read some Philip K. Dick or something? Can we get some subtle storytelling, some kick ass pacing, some gods damned unique energy here! So I stopped playing this game and I don’t want to play it again. It makes me tired thinking of playing this game.
Instead of Haze, I’m playing darkSector.
And that game, my dear friends, is a game that went above and beyond on every level to satisfy me and boy do I adore it. But I’ll save that for another day.
I’m late late late on this but better late than never – the Hipster, Please! remix & mashup album Ol’ Nerdy Bastard was released last week and is awesome. Check ‘er out fer sure.
So there are three new Sim games coming soon and I want my grubby paws on all of them!
First: Space Station Sim! Ha!
The game is available from Avanquest Software and developed by Vision VideoGames in partnership with not one but two space agencies! NASA and the Japanese Space Administration! Crazy authentic! It’s only for the PC though, which fills me with jealous rage, but at least it exists and I think that’s mega major cool.
You play as a Chief Administrator of NASA and have to build a ship and station based on existing modules and customized for communications, crew areas, life support and everything else it takes to run a real space station. But it gets better than just tweaky the real life techy specs! You have to choose and assign your crew based on personalities and skills!! Totally awesome! I love that stuff! You could theoretically make a really tight and horrible station and then pack it with bitchy mean people and watch it crash to the ground! Or that’s what Toku would do anyway…
Anyway, you then have to regulate the crews interpersonal relationships, experiments and daily routines! You tell them when to eat, sleep, work out, watch tv, read! Awesome!! Totally my perfect game! Since I’m never ever going to get to do anything like this in real life what better game could I ever hope for that a space station sim? I couldn’t hope for one! This is it!
The game is out in June so for all you damned lucky PC owners, play it! Enjoy it! You bastards!
Second: SimCity Creator! Joy!
EA’s new Wii and DS title focuses on the creation of wee cities throughout time and also their destruction by your Wiimote wielding hands of doom!
The Wii version lets you create your city from scratch just like always, but this time they also include thirteen “city styles” to use like European or American. You can add transportation in a bunch of new ways and can make some pretty cool zippy-do-da-day curvy rollercoaster-like systems. There are also thirty “Hero” buildings, some unlockable, which are based on historical, famous fiction icons, and current day feats of architecture. There better be some sort of Batman tower to use…
When it’s all built and perfect you can take helicopter, jet, or old school propeller plane rides over your creation and then…Destroy it! Natural distasters, alien invaders, SUPERROBOTDESTROYERS! All are ready and waiting for you to unleash against your innocent city! One of the best parts of any sand castle is its eventual destruction so…Have at it!
The DS version is just adorable. You guide your city throughout time! How cute is that! So think Age of Empires meets SimCity and…there you have SimCity Creator for the DS! There are four modes, Challenge (which I won’t play), Free Play (which I will play), Chance Encounter and Gallery (that sounds odd…). I just want to take my wee peeps into the future and have a tiny city in my pocket! If only there was a way to have then worship me as their god…That would be awesome.
Anyway, both SimCity Creators are out this September and I cannot wait!
Why don’t we have shows like this here in Canada?! This is so amazing! Not only is it alll about archery, but they have awesome slow-mo, close-up camera action!
Argh this blows my mind! Look at that egg! Look at that arrow penetration!
Say that ten times fast! For those of you (Toku) that loved this game now there’s more to enjoy! This is one of those Games for Windows linking game where PC players can battle with 360 players, which is always nice, and there’s lots of new stuff as well.
From the release:
In addition to a host of new environments and weapons, there will be four new playable characters added to online mode for players to battle it out online, along with a horde of new online multiplayer modes, including Akrid Hunter and Egg Bandit modes. New online content includes seven new multiplayer modes and four exciting new maps for Xbox LIVE and Windows-based PC users to battle on together.
Oh and to refresh the mems on what the whole story of this game is check out Toku’s recap.
Crazy! Launched first exclusively on the Verizon network and then worldwide there are nearly one million people playing Guitar Hero III on their mobile devices! That is just odd!
From the Game Press release:
Guitar Hero III Mobile has become one of the fastest selling games in mobile gaming history. More than 250,000 songs are played every day by mobile subscribers across the U.S. The most played songs include “Slow Ride” (re-record), “Mississippi Queen” (re-record) and “Black Magic Woman” (re-record).
Who knew so many people loved Fog Hat in their daily routine?
As part of an ongoing quest to get the most out of my Mac Mini media centre setup, I took a couple things for a spin recently: XBMC for Mac, a Front Row replacement, and Sapphire Browser, a plugin for Front Row. Be warned: both of these apps are in beta, and aren’t polished final products. But they are certainly interesting.
One thing I was specifically looking for was something that handled HD content a lot better than front row. The mini is no slouch processor-wise, but it ain’t no Mac Pro, and perian -enhanced Front Row seems to have issues playing back HD files – dropped frames, curtailed fast-forwarding use until the entire flick is loaded, and worst of all for me, it outputs surround sound as regular old stereo. So I have to play files out of VLC if I want to give all my speakers a nice workout.
XBMC for Mac
Hell, I don’t even know how I got into this one. I guess I saw on Lifehacker that there was a new beta that supported the Apple Remote, and I figured I’d give it a shot. It’s the open-source media centre developed for the oldschool Xbox and now ported to Linux and Mac. It’s got a lot going for it, which I will sum up in delightful bullet point form:
plays 5.1 audio properly
plays HD video very nicely
extremely feature-laden
if you treat it properly, it will scrape IMDb and suchlike for rich metadata about your media. Once this has happened, you can browse by film poster, call up plot summaries and cast and even then browse by cast / director / what have you
will tell you the weather, for fuck’s sake
is free.
HD playback is a huge advantage right there. The Mini lifted 720p like a champ; word on the street is that it will sometimes have trouble with 1080p files, although I didn’t have any to test.
Unfortunately, the audio is another matter. I couldn’t get surround working at all. This has to do with the amp itself – mine refused to decode whatever XBMC was putting out. However, most people apparently have no issues, and the feature is going to see improvements a couple betas down the road, which might be a couple months away.
XBMC supports skins, and there are a few nice ones out there – to my eyes, nothing as refined as Front Row itself, but not bad and hell, you could make your own skin if you were really fussy. And that’s the nice thing about XBMC – it’s an open source project, with all the advantages with go with it.
XBMC has a lot of detailed configuration parameters, and there is great power and versatility in them. You can fine tune the details of your playback down to the scaling algorithms, and you can even do this while playing something back.
But, alas, with great power comes great… complexity. Who’s kidding who, it’s pretty complicated to set this thing up properly.
A note on the concept of “library” in XBMC. This must have been an evolutionary layer that grew on top of the original, simple XBMC interface. The library is the mode that scrapes the web for metadata (something not apparent to me at first glance), and it isn’t enabled by default. Until you figure that out, the XBMC interface is completely bereft of visual frills, even lacking thumbnails of the videos: something that is undoubtedly awesome to get working on an Xbox, but pointless on a Mac with a hardy competitor in Front Row built in.
Once you get the library thing sorted out, things are a bit better, but you’ll be impressed by one feature, annoyed by another. Possibly the biggest strike against XBMC is that it doesn’t recognize your iTunes metadata, so all your carefully-curated album art is out the window and reconstituted, badly, by a lengthy allmusic scrape. The cover art for DVD rips and such looks great though, and the plot summaries and cast & crew details are great to have.
Ultimately, I set XBMC aside because the surround sound issue was too important for me. I’m going to keep an eye on it, though; the app is under active development and seems to be progressing well, and I may well be using it heavily in a couple months.
Sapphire Browser
Sapphire browser is a Front Row ‘plugin’ that will do all that scraping for you right within Front Row, giving you the film/TV show art, summaries etc. just like XBMC. The idea is beautiful, and if I could review the idea, I’d give it top marks.
However, the reality don’t live up. I won’t bother getting into too many details, but the scraping process did not work well at all. It takes forever, hangs repeatedly, and ultimately messed up some fairly easy categorizations. When sapphire hits upon a file it doesn’t know what to do with, it asks you to identify the correct name out of a list of results. Unfortunately, it chooses whether files are ‘movies’ or ‘tv shows’ automatically and doesn’t let you correct it other than saying ‘this isn’t a movie’ – you have no way of saying ‘this is a TV show’, so your show won’t show up in its listing at all. Only one out of six Star Wars films actually made it through this failed screening process, which is a pretty sad result. To say nothing of the several different seasons of different shows I had to click through saying ‘this isn’t a movie’ for each episode.
Again, Sapphire is in beta, so it may very well improve in the future. But right now, I can hardly recommend you try it unless you really enjoy repetitive and fruitless clicking.
So that’s it for this latest bout; personally, nothing sticks this time around, but your needs may be different. And regardless, I’ll be keeping my eye on both of these, especially XBMC. The Mac version developers have recently liberated themselves from the main project, so more good things could come of that. I’ve pretty much exhausted my look at mac mini media centre apps – there’s still MediaCentral to consider, but the price is a little steep for me. Maybe someday!
UPDATE See this more recent article, which takes a look at the new XBMC for Mac, now known as Plex, and the new app Boxee.
Okay so this article about the strobe light and smoke machine for Rock Band kinda freaked me out. Should we really add smoke and super flashy lights to an already intense visual and aural experience?
Isn’t this just begging for seizures and lung-related mishappery?
I think so…
And gods know I love me the Rock Band, but seriously, how much more giant clunky plastic carp does one need for a complete gaming experience. I feel as though we are in the 80’s again…power gloves abound…
Will wonders ever cease, I hope not! This just tickles my fancy to no end. The fact that human beings can make a robotic craft, send it six hundred million km away, and then set it down on the surface of an entirely different planet!
Oh Penny Arcade, how many laughs have you given me over the years? The many “ah ha!” moments of clarity wherein I felt such a kinship with my fellow gamers. Penny Arcade understood the woes, the worries, the awesomeness that is playing. So when they decided to make an actual game my heart and soul were all a flutter.
On the Rain-Slick Precipice of Darkness: Episode 1 wasn’t just fun to say, it was to be the first installment in the great Penny Arcade game franchise! Excitement! The beauty of Gabe’s visuals, the wit of Tycho’s words! What could be more titillating than that? Unfortunately, the masters of gaming comedy have missed the mark for me. Just ever so slightly, mind you, but still I have no urge to continue the gaming part of their game. I do, however, wish to continue their story and the way in which it is told. A conundrum to be sure, let me explain further.
I started the game and immediately became all a tingle, the music, the beautiful art, the sexy, slinky panel to panel movement! The narrator’s voice reminded me of John Hurt and I was taken back to the days of Jim Henson’s Storyteller. I says to Toku I says, “I want to watch this movie!” How those words would haunt me an hour later…
The game lets you design your own character, there only about three options per section (head, face, body, clothes) which disappointed me until the game began and the girl I had created was all animated and sexy fine! I was delighted! I extrapolated that they needed limited options to be able to animate all the variations.
You start out in your lil’suburban street raking leaves and listening to the narrator explain your purpose (he is quite vague) when a gaint robot (a certain fruit defiling machine) stomps on your house and runs away, being followed by a dashing pair of 20’s styled rogues: Tycho and Gabe.
You must follow the two and learn the rules of the game whilst doing so. You continue with the typical opening cans and such to get items, and then you learn combat as you battle a bunch of wee fruit…defilers. This is where the game begane to lose me. You have your basic attack, your special attack, and then items to use against foes all on different buttons, when you build up enough energy on your attacks you hit the corresponding button, target an enemy and attack. With special attacks once you select the enemy you go into kinda like a mini game “hit this at that time thing” which if you complete you get max damage on your attack. Special attacks vary between your character and your support characters. You can block enemy attacks at the beginning of their move, but I wasn’t fast enough for this and always got hit…
Anyway, when you have a whole team of characters it’s cool because you can rapidly switch between each character mid attack, which means you could have all of your characters and support characters attacking pretty much at the same time.
The rest of the gameplay is very much run along in this direction clearing enemies, collecting stuff, etc. It feels extremely linear which is kinda a let down in such a beautifully designed world, you really wany to explore the area with a free camera, not locked off and only facing one way.
Ack, that’s the thing here, I kept playing thinking “okay we’re building up to something really cool, keep playing and you’ll get to it” and then I was like “wait…this IS it…this is the game…bawls!” I had so wanted to play differently. I love the story and like I said I really want to just like watch the story, but the game…I don’t want to play the game. One thing I didn’t like, even with the awesome story, was in dialogue mode there is no music just this creepy static sound in the background. It’s slightly disturbing because you’re in conversations for so long it’d be nice to have some ambient music about…
So I will play the game more thoroughly on the weekend, I just really wish I could watch this as an awesome movie. I’m sure the voices of Gabe and Tycho wouldn’t be hard to cast at all. I love the artwork, I love the script, I just don’t like the game…It feels beneath what it should be for a Penny Arcade game. If only Insomniac made a Penny Arcade game…that would be totally perfect. Almost too perfect…Mmm…perfection…
In my ever increasing exploration of tunage to share with you I found this version of Kraftwerk’sPocket Calculator.
Love the voice in this one. Video is just static though so heed it not…Just enjoy the sounds!
I also really liked this video for Computer Love:
And here’s an awesome Japanese version too:
But the MOST awesome thing is a live tv performance video of Kraftwerk back in the 70’s. Has if this isn’t a frakking cool performance! These guys are dedicated to the techno logical.